Cookies are used for the best experience on my website.

Accept Cookie Policy

No internet detected

Check your connection and try again.

Logo Image

No match found

Buy a coffee

I launched this blog in 1995. Since then, we have published 1603 articles. It's all free and means a lot of work in my spare time. I enjoy sharing knowledge and experiences with you.

Your support

Have you learned something new by reading, listening, or watching my content? With your help, I can spend enough time to keep publishing great content in the future.

Or, select an option below:

A small slice of my data processing time each month

It's ongoing work running this site and what's really great is ongoing support. Here's a sense of what goes into this site: research topics for discussion. Manage the Tech stuff: website, SEO, graphics, email, back-end servers, DNS routing, edge servers. Create advertisements and load the campaigns in Google Ads. Manage the social media forums (Facebook, Reddit, Twitter). Write updates to the blog. Keep GitHub up-to-date.

$4.50 — A large cappuccino at my local

Things just work better with coffee! I like to take the kids to school then grab a cappuccino from my local on the way home before beginning the things that take mental energy.

$8.99 — A month of Netflix for some quiet nights in

A lot of the work on this happens after hours when I should be relaxing on the couch. Help me make it so and I promise to keep off the devices for a bit!

$11.50 — Fund a month of email delivery

This site sends out thousands of emails every month. For that volume and to ensure deliverability, I need to pay MailChimp.

$20 — Pay for one month of AWS storage fees

Websites are not free. The storage alone takes some cash. If you are willing to lighten the burden, we can keep this site up online.

$30 — One hour's pay for a graphics artist

Art doesn't create itself without a hand to guide it. I can't draw, so I need to pay others to help.

$45 — Pay a full-stack web developer for one hour

Much of the work on this site happens on weekends which means giving up time with the kids. Help me pay the developers so I can give my kids more time.

Solo Founders Generating Millions in Revenue

I have come across several examples of one-person ⋯

Atown Research


  • 892

  • 4989

  • 1

  • 0

  • 0

As someone who is deeply fascinated by one-person businesses, I have spent over 50 hours conducting research on these unique and impressive businesses. Through my research, I have come across several examples of one-person companies that have generated millions in revenue with nothing but the determination and perseverance of the founder at the helm.

Below, I would like to share with you three of the most impressive one-person companies that I have come across in my research. These businesses demonstrate the incredible potential for success that can be achieved by individuals who are willing to put in the hard work and dedication required to turn their ideas into reality.

Stardew Valley 🔗

In 2011, Eric Barone, also known as @ConcernedApe, set out to improve his job prospects by creating the video game Stardew Valley. The game, in which players inherit a farm and must grow crops, raise livestock, build relationships with the villagers, and start a family, was a passion project for Eric.

Determined to retain 100% creative control, Eric took on all aspects of game development, including 3D graphics, animations, and music. He became so consumed with the project that he abandoned his job search and spent 8–15 hours per day working on the game.

To connect with players and gather feedback, Eric launched a website and subreddit for Stardew Valley, which quickly gained millions of visits and subscribers. This engaged community helped Eric get the minimum number of votes required for approval on Steam, a platform that typically does not accept solo developers.

In 2016, Eric finally released Stardew Valley for $15, and it quickly gained widespread adoption, selling 1 million copies and generating $15 million in just two months. Today, the game has sold over 20 million copies and generated $300 million in sales.

Stardew Valley revenues

Several factors contributed to the game’s success, including its low price point, outsourcing of PR, marketing, and publishing, and a strong community of dedicated players. Eric has received multiple million-dollar offers from major companies like Sony and Nintendo to sell the game, but he has chosen to continue updating and improving it instead. Eric is also working on a new game, Haunted Chocolatier.

Who says farming can’t be lucrative? Just ask Eric Barone, the mastermind behind the wildly successful Stardew Valley.

BuiltWith 🔗

BuiltWith is a company founded by Gary Brewer that helps users discover the technologies and services used by websites. With approximately 3000 paying customers and $14 million in annual revenue, BuiltWith has become a valuable resource for businesses looking to generate leads, perform customer analytics, gain business intelligence, compare websites, or find websites based on specific keywords.

Despite its success, BuiltWith operates with a unique business model: Gary is the only full-time employee, with one or two part-time contractors assisting with the company’s blog. This means that Gary handles sales, customer service, and all other aspects of the business on his own.

BuiltWith initially gained traction through promotions on various blogs and a top spot on Digg, a popular sharing site. It also received a boost from About Us, an internet domain directory, which linked to BuiltWith on every domain page. In response to customer demand, Gary introduced subscriptions ranging from $295 to $995 per month, which allow users to search for technologies, keywords, and potential customers.

To effectively run a business with no employees, Gary has implemented several strategies. He spends one to two hours per day answering user queries, most of which are resolved quickly by linking to BuiltWith’s knowledge base. For more complex issues, Gary creates articles or videos to provide step-by-step solutions. He also makes it easy for users to unsubscribe, which frees up time for Gary to focus on shipping new features based on user feedback and suggestions.

Overall, BuiltWith is a fully automated company that has achieved success through its unique approach and valuable services. Customers such as Google, Meta, Amazon, and Twitter can attest to its effectiveness.

Digital Inspiration 🔗

Digital Inspiration is a company that builds Google plugins for a variety of applications, including Google Docs, Sheets, and Slides. Founded by Amit Agarwal, Digital Inspiration receives an impressive 5 million visits per month and generates $10 million in annual revenue. To date, over 40 million people have downloaded Digital Inspiration’s plugins.

Amit began building Digital Inspiration by promoting his blog on various tech events and convincing Indian filter blogs and other publications to share his content. As the blog gained traction, Amit started building plugins and promoting them on the blog, sourcing ideas from comments, friends, and Reddit. Today, Digital Inspiration offers over 20 plugins, both free and paid.

Some of Digital Inspiration’s most popular plugins include Mail Merge, which allows users to send personalized emails in bulk and track email opens and clicks; Notifications for Google Forms, which sends customized notifications and automatically emails responses to Google Forms; YouTube Uploader, which allows team members to upload videos to a channel with a simple form; and Document Studio, which creates documents from data in Google Sheets and Google Forms and integrates with a variety of other apps.

Amit’s success with Digital Inspiration is truly impressive, especially considering he runs the entire business on his own. While he faces some risk due to platform dependence, Amit has built a thriving company through hard work and innovation. His story serves as an inspiration to entrepreneurs everywhere.

This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.